Tutorials

I've recently gotten a number of inquiries on the site asking about color grading, so i thought I would try and put together a blog post that could give some information on this process.  We'll look into the how, taking a look at a few of the tools available, but we'll also look at the why.  For me personally, i don't go much further than, "mess with the different exposure and tonal values, until it looks and feels right," But there a lot of more advanced color graders who can shed some light on the actual theory and approach to this process.  So I've asked a few guys to weigh in on this and share some knowledge.

After Effects is a fine tool with many color effects at our disposal.  But it's not primarily a Color Grading application.  We wouldn't be doing this topic justice if we didn't get a glimpse into the workflow of a more dedicated color grading application.  John Carrington, a filmmaker at NewSpring Church has graciously agreed to record a tutorial on his workflow and process inside of Apple Color.

A big thanks to John for taking the time to share a little of what apple color can do.

Here is a recent piece from John, beautifully graded

There are a number of other options for color grading, and one that i am personally excited about for the future is Davinci Resolve.  Resolve has recently been made available for Mac, giving us the chance to integrate an extremely high end coloring application into our workflow.

Now that we've talked about a few of the tools available lets turn to some color grading experts to hear their thoughts about this process.

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Aaron Williams of AaronWilliams.tv (which is full of excellent tutorials and information of color grading) shares his thoughts with us.

"There are two main goals for color grading: make the shot look good, and make the shot feel right. Making the shot look good is more of the technical aspect of grading, where you balance and match the shot for the scene, remove distractions, focus attention, enhance the subject, etc. These are the basics of color grading and every colorist should know them. What separates a good colorist from a great one is how they make the shot feel. Exceptional color grading is more than just a trendy "look"; it works with the emotion of the scene to create a mood that draws in and connects the audience with what's happening."

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Film maker Salomon Ligthelm shares his thoughts and gives us great tips on thinking about your color grading even before you begin shooting.  Be sure to check out Salomon's work on his site Ligthelm.tv.

"Color grading philosophy and workflow.

Before I start shooting a project I'll have a clear idea of what colors and tones I'll be using as part of my pallet. These colors will come through initially as I take into consideration and dictate wardrobe/set design/overall art direction. The final step in this process is controlling the color in the grade. If the former elements were not taken into consideration you are going to have a hard time in the grade! You can easily change the HUE of closely related colors but not so easily with opposing colors - especially when you are working with DSLR's

When thinking through the details of which colors to use, consider the story/idea/concept. Is it light-hearted, moody or comical? Often the answers to these questions will help you choose a grade direction.

I often look on blogs for pallet inspiration. I trial through ffffound.com, designspiration.net, graphic-exchange.com and a few others quite often - I'll save the images into my shared (I share a notebook with our CG/3D/Graphics guy at work) 'Grading' notebook in Evernote (iOS app - I highly recommend it)!

I'll then pull out all those references as I start building my 'looks'.

I typically grade in After Effects with the bundled tools in conjunction with Magic Bullet Looks.

One thing I always do when we've finished production, just before we do post - I'll grab a few of the shots and grade them - create many looks and try to find the one that best suits the tone/music/direction/STORY I am trying to tell!

Then as the grade direction becomes clearer, I'll start to define and finesse the final grade, using 1 shot only (make sure that the shot you are using to build a look is balanced - ie RGB values are balanced and it is at the correct exposure - this will be crucial when you apply this grade to other shots  and then try to balance the shots so that they all line up tonally)

So I'll apply an adjustment layer over all my other layers in AE and in that layer I'll have a Magic Bullet Looks instance, a few curves adjustments and a few Hue/Saturation/Luminance adjustments underneath the MBL grade to try and define color ranges and hue changes a bit more.

Finally I will try balance all the shots so that they all feel part of the same story - I'll do this by going to each individual clip in the timeline and adding Exposure, Curves, HSL or even Levels effects to try and match shots that are part of the same sequence.

I find that balancing tone between shots is often more important than balancing color. Often color will vary quite a bit - especially in a story that has many locations and setups, but its the continuity of tone - (highlight values and lowlight values remaining similar) that allows the story to flow without having to pay attention to bad grading!"

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Here a few of Salomon's brilliant pieces.

Big thanks to everyone who contributed some knowledge on this topic.  Hopefully there was something in this post for you that you can take with you into your next project.

A look at using some of the built in deformers inside C4D to build an animation.

Preview

 

 

Hey guys quick post today on a recent project i did for NewSpring Church.  We decided to shoot on green screen, but wanted to explore using a different lighting concept from our traditional "light evenly from all sides to comp onto a solid/gradient background."  Not knowing a ton about green screen shooting or compositing, we had some other guys on the team help set-up a more natural lighting concept to match a pre-built cinema 4d scene with similar lighting.  Will Rodes was the lighting director on this project, Will on twitter.

So in cinema 4d we created a very plain white syke with a 3d frame that would hold a 2d comp of support footage as the subject is talking.  So here is the initial cinema 4d scene.

The cinema 4d scene was lit with the GSG overhead softbox (x2)...Moved the softboxes into place, to try and exaggerate the key light in the scene.

From here we now had a lighting concept for the composition so we set up the studio lighting to try and match the final 3d scene.  We used two floor lights to light the subject, with the light (screen right) to be brighter than the light (screen left).

We shot the subject with 2 5d mk ii's.  Not sure 5d's are the absolute best option for green screen work, but its what we used for this one.  We shot one full body wide shot with a 24-70mm, mounted vertically on a tripod to try and attain the most amount of vertical resolution on the subject.

We did our best to exagerate the lighting from the right side.  From here we could comp the subject into our cinema 4d comp.  We added shadows, color corrected and filled the frame with the supporting images.

Here is the final result.

Still learning a lot about the most professional ways of utilizing chroma keyed subjects, but i think the final conclusion i've drawn from this particular project is this: Having the end goal clearly in mind, will go a long way to improving the quality and efficiency of the project as a whole.

Wanted to add another still to this post.  Using this same concept, but a different virtual set, we re-used this concept on a more recent project, again to good result.

One of the more frequent inquiries after i posted the Gauntlet Breakdown series.  Very easy to create, and visually interesting, the beam effect is one of my favorite in AE.

Preview

Hey guys, so happy to have our first guest blogger for the tutorials section.  Coming to us all the way from Germany, Uwe Schweer-Lambers, brings us a quick breakdown of one of his abstract 3d pieces.  Since he is using Cinema 4d as is his weapon of choice, this blog seems like a good home for him to share some of his workflow.  Thanks to Uwe for his willingness to share some knowledge.  The sound design on this piece was done by Gerrit Elbrin.

Preview

Breakdown

Animation: Uwe Schweer-Lambers // equiloud.de

Sound: Gerrit Elbrink // humanworkshop.com